Multidisciplinary artist

Liminal Spaces (curating)

Espace [IM] Média 2013
August-September 2013 in Sherbrooke (Quebec, Canada).

Opening July 31st 5PM at Savoroso at Marché de la Gare. A visit of the different sites will take place between 7:30 and 10PM.
Conferences and artist talks August 1st 10AM at Musée de la nature et des sciences de Sherbrooke

Co-curated by François Quévillon, Philippe-Aubert Gauthier, Jean-Pierre Aubé and Sébastien Pesot, Espace [IM] Média is showing the work of more than 30 artists coming from Québec, Canada, Germany, USA and Italy.

With works by Aram Bartholl, Isabelle Hayeur, Niklas Roy, Nelly-Ève Rajotte, Brandon Labelle, Gordon Monahan, Chantal Dumas, Anna Raïmondo, Erin Gee, Jo Longhurst, Marie-Andrée Houde, Virginie Laganière, Jacinthe Lessard-L., Aude Moreau, Myriam Yates, Martin Tétreault, Michel Langevin, Steve Bates, Thomas Bégin, Louis « Bobo » Boutin, Dan Hudson, Juliane Ebner, Ninia Sverdrup, Dominic Hislop, Kostas Makrinos, Ivar Veermae, Andreas Karaoulanis, Philippe Internoscia, Karin Felbermayer, Maryna Makarenko, Evy Schubert and more...

You can view a Flickr photo album of the installation of the works and of the festival's opening. The following interventions in Sherbrooke have been made by artists I have invited for the Liminal Spaces program.

[IM] Dead Drops by Aram Bartholl. Permanent installation.
[->] Webster Drop in the Dead Drops database.

[IM] Épaves by Isabelle Hayeur. 2013/07/31 > 2013/08/17 at Lac des Nations.

[IM] Apex by Nelly-Ève Rajotte. 2013/07/31 > 2013/08/17 at Sherbrooke's CEGEP student residence building.

[IM] Dust Excerpt 1 by Aram Bartholl. 2013/07/31 > 2013/08/17 at the Old Winter Prison.
[->] Project page on Aram Bartholl's web site.
[->] Aram Bartholl's blog posts.
[->] Articles on GameScenes, Dresslab and The Creators Project.
[->] Photosynth documentation.
[->] Aram Bartholl's Flickr album.
[->] Other video :

[IM] À louer / For Rent by Niklas Roy. 2013/07/31 > 2013/08/17 at 104 Wellington North street.
[->] Niklas Roy's Project Page.
[->] Mentionned on Creative Application Network, The Creators Project, Wired, Animal, Prosthetic Knowledge, PSFK, Bigumigu, Pop-up City, AGbeat, Teinspira, Barber, Genia, Engadget, CNET France, Japanese.engadget and Pikabu.

[->] Pour une histoire d'un soir à Espace [IM] Média. Review by Dominic Tardif. La Tribune, 2013/08/08.
[->] Fuir les Jeux du Canada? Mission impossible! TV report by Steve Roy for Radio-Canada, 2013/08/07.
[->] En marge des jeux. Review by Steve Roy on Radio-Canada's blog, 2013/08/06.
[->] Excerpt from de Karine Tremblay's review of Espace [IM] Média. La Tribune, 2013/08/01.

Dérive at ISEA2012 Albuquerque: Machine Wilderness

Dérive is presented from September 19th 2012 to January 6th 2013 at the Albuquerque Museum of Art and History (Albuquerque, New Mexico, USA) during the 18th International Symposium on Electronic Art. For the occasion, locations and environmental data feeds from Albuquerque et Golden (NM) where integrated to the interactive installation.

I'd like to thank the ISEA2012 team, in particular the Alburquerque Museum of Art and History and 516 Arts, and the CALQ and SODEC for their support.

ISEA2012 Albuquerque : Machine Wilderness website.
ISEA2012 review by The Institute of Creative Technologies.
Review by THE Magazine (Santa Fe, NM).
Interview with Larry Heard, Temporary Art Review.
KASA TV coverage of ISEA2012 at the Albuquerque Museum.

Videophonic residency at AADN (Lyon, France)

In November 2011, I will pursue the development of Dérive during a Vidéophonic residency at AADN (Lyon, France).

The installation will be presented on November 11th and 12th at Maison Pour Tous - Salle des Rancy during the Expériences Numériques festival.


This installation invites to explore 3D models of geographical locations that are transformed according to live environmental data collected on the Internet. By their displacements in front of the projection, the public interacts with a digitized space which's appearance and recognisability are determined by information about ongoing meteorological and astronomical phenomena. In addition to its visualization, the data transmitted by remote environmental sensors is sonified.

Ranging from cities to isolated natural areas, the distant locations shown were created by the use of photogrammetry, geomatic data and 3D modeling. These point cloud models provide XYZ coordinates that are used in a virtual space which ressembles a dynamic particle system. The display and positions of the points and of the lines that connects them are determined by the following environmental information as a mean to evoke or simulate them :

Local time : Point size and brightness (relative to sunrise and sunset).
Temperature : Point color.
Cloudiness : Point saturation and brightness.
Wind : Point displacement reflecting speed and direction.
Visibility : Intensity of a depth of field effect and transparency.
Humidity : Depth of field focus distance and point sharpness.
Precipitation : Lines are drawn from the sky to the ground and points are destabilized.
Lunar phase : Brightness of the lines at night.

The quadraphonic sound synthesis process uses this data and atmospheric pressure to generate the sonic environment. The virtual camera's displacement in the 3D space is influenced by the public's movements and by information on the location's environmental conditions.

At a time where the reality of physical spaces hybridizes with the digital world, the installation uses fluctuating data provided by the network to translate the evolution of phenomena affecting the locations shown at the moment of the public's experience. By connecting physical and digital spaces, Dérive inquires the phenomenology of mixed realities and probes into the changing nature of our perception and representation of the world.


Interactive System Development : Édouard Lanctôt-Benoit.



Supported by the Conseil des arts et des lettres du Québec and the Société de développement des entreprises culturelles. Thanks to the U.S. Geological Survey, World Weather Online and Yahoo! Weather for the data feeds, OpenStreetMap and its contributors, Géographies variables, Labomédia, Sporobole, AADN, ISEA2012, LabMIS, Avatar, Perte de Signal and Nancy Lombart.


Nébuleuses urbaines protoype at La Maison Bourgogne during la Fête des 01 (Orléans, France), May 14-23 2010.

Outdoor interactive screen near the Marché de la Gare during Espace [im] média (Sherbrooke, Quebec, Canada) September 6-18 2011.

Expériences numériques Festival at Salle des Rancy (Lyon, France), November 11-12 2011.

Solo exhibition at Galerie Verticale (Laval, Quebec, Canada), March 24 to April 28 2012.

Bouillants #4 // Frontières (Vern-sur-Seiche, France), April 22nd to May 20th 2012.

Art Rock festival (Saint-Brieuc, France), May 22nd to 28th 2012.

ISEA2012 Albuquerque : Machine Wilderness, Albuquerque Museum of Art and History (Albuquerque, New Mexico, USA), September 19th 2012 to January 6th 2013.

Mois Multi 14, Avatar (Quebec city, Quebec, Canada), February 14th to 28th 2013.

Électrochoc 9, Halle Grenette (Bourgoin-Jallieu, France), April 3rd to 12th 2014.

New Frontier - Sundance Film Festival, 573 Main Street (Park City, Utah, USA), January 23rd to 31st 2015.


Dérive in the Docubase of the MIT's Open Documentary Lab.

The 10 Must-See Sundance Films For Art Lovers. Article by Priscilla Frank. The Huffington Post. January 2015.

La realidad virtual. Como afectará a los webdocs. Parte 18. Article by Arnau Gifreu. Radio y Televisión Española. January 2015.

Dérive, text by Nathalie Bachand. Avatar's 40 000 ans Electronic Publication, January 2013.

Machine Wilderness: Re-envisionning Art, Technology and Nature. Review by Diane Armitage. THE Magazine (Santa Fe, NM), December 2012.

Interview with Larry Heard. Temporary Art Review.

KASA TV coverage of ISEA2012 at the Albuquerque Museum.

ISEA2012 Machine Wilderness. The Institute of Creative Technologies, September 2012.

ISEA2012 Albuquerque : Machine Wilderness. Catalog published by Radius Books in collaboration with 516 Arts, The Albuquerque Museum of Art, The University of New Mexico, and The Fund at the Albuquerque Community Foundation.

Dérive Paints Location Portraits With Point Clouds Of Light. Article by Abdullah Saeed on, May 2012.

The Variable City - François Quévillon's Dérive. Article by Greg J. Smith, Creative Applications Network, May 2012.

Bouillants #4 : ouverture des frontières. Alter1fo, April 2012.

Trois expos solos amusantes à la Verticale. Courrier Laval, April 2012.

Le pouvoir du regard. Revue Sabord. Mars 2012 - no 91, Surveillance.. Article by Annie Hudon Laroche about Chronoscopies and Dérive.

Dérive. Text by Geneviève Loiselle for the exhibition at Galerie Verticale. 2012.

Dérive modélise des villes en 3D., December 2011.

Un festival sherbrookois multimédias. La Tribune, September 2011.